serghiy
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I dont sleep, couse sleep is a cousin of death.
Posts: 34
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Post by serghiy on May 2, 2018 5:19:10 GMT
Hello, Im so happy you have started the development of 9D3. I want to congratulate you with drawing all the map objects and when it has been done I really want to know what is next in your plans? We already know how the game will look like, its medieval-fantasy RPG setting, every playthrough and dungeon is generated randomly, which already allows for basically infinite replayability. Is there still alot more of the technical stuff to be done before you will look into adding quests, and the main storyline, or I can already start blasting my ideas left and right on this forum, since I have been waiting for so long to share them and contribute to the development of this game as much as I can So please tell us what is next in your plans so we can assist you with our ideas (Or pray for you if its coding ). U cant write ur quests in Quest part of forum. Good luck
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chao
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Post by chao on May 2, 2018 7:40:50 GMT
Thanks, I will post some of the quests as soon as I come up with some original ideas, I think physical world object ideas are important too, as they will add to the variety of the game, I also forgot that this is a suggestion forum, so not all the things from here will be implemented to the game, so at this point the more ideas the better.
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Post by Koopra on May 2, 2018 15:44:08 GMT
make the game like tibia, with no level cap. Then you update the game 2 times a year with new quests and monsters, try to get a good endgame. so that you can play the game for years without getting tired
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Post by Xempt on May 4, 2018 23:26:35 GMT
The combat mechanic needs to be addressed with melee; I would always play ranged because I would die repeatedly as melee while barely landing hits. Spawn rates need to be adjusted. I found myself hunting wolves for 30 minutes hoping one would show up. More or more frequently appearing mobs would be nice. NPC's and villages. I don't get the feeling of comfort, arrival, purpose, or anything when finding an NPC village. There's not much incentive to care for them. Perhaps more quests, or having them more spread out doing random things like foraging or scouting, then tips and secret life n shit. I'm sure you know this already, but there needs to be a proper dungeon map with zoom. You got a gem on your hands and you're very talented with a creative vision. This is the most fun RPG I've played in a long time. If it was more refined with more features, it could easily sell for standard retail prices. Best of luck.
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serghiy
New Member
I dont sleep, couse sleep is a cousin of death.
Posts: 34
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Post by serghiy on May 5, 2018 12:59:54 GMT
I agree with almost all what Xempt say. But I think we dont realy need dungeon miniman. Yeah its meybe be hard but its more like in real life when u need to remember all corridors and stuff like that.
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chao
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http://steamcommunity.com/profiles/76561198058074970/
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Post by chao on May 9, 2018 6:33:49 GMT
I think that 9D3 really shouldn't be a "simple" game. As for this one, I would suggest a realistic and more careful approach. For example, a character can wear 10 rings instead of just one or two, because he has 10 fingers on his hand, right? The rings would give small bonuses, but 10 rings would really make sense instead of 2. Also. there should be alot more than only a few armor pieces you can wear. So you can wear different types of helmets with open or closed face, you can wear a chestplate, then SEPARATELY you can wear left and right cauldron (the things that go to your shoulders), left and right glove, then some pants with a medieval name (I dont remember xD) and boots, or separately left boot and right boot. So you can wear for example iron boot and bronze boot at the same time. As with weapons, you already could dual-wield in 9D2 so the combat system will require some enchancements. For example, enemies will have different types of attacks, and you can dodge some of them by pressing a button at a right time (No indicators, everything is intuitive).
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serghiy
New Member
I dont sleep, couse sleep is a cousin of death.
Posts: 34
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Post by serghiy on May 9, 2018 7:57:40 GMT
I think that 9D3 really shouldn't be a "simple" game. As for this one, I would suggest a realistic and more careful approach. For example, a character can wear 10 rings instead of just one or two, because he has 10 fingers on his hand, right? The rings would give small bonuses, but 10 rings would really make sense instead of 2. Also. there should be alot more than only a few armor pieces you can wear. So you can wear different types of helmets with open or closed face, you can wear a chestplate, then SEPARATELY you can wear left and right cauldron (the things that go to your shoulders), left and right glove, then some pants with a medieval name (I dont remember xD) and boots, or separately left boot and right boot. So you can wear for example iron boot and bronze boot at the same time. As with weapons, you already could dual-wield in 9D2 so the combat system will require some enchancements. For example, enemies will have different types of attacks, and you can dodge some of them by pressing a button at a right time (No indicators, everything is intuitive). U know that 9d is not high graphic game so I dont think open face heml is be good. And 10 rings? Nah its too much. 4 like in 9D2 is ideal. And about separated gloves/boots and other armor its bad idea for this game too. Of course its be great but for developer of this game I think its too much.
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chao
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http://steamcommunity.com/profiles/76561198058074970/
Posts: 6
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Post by chao on May 10, 2018 8:47:51 GMT
Well. we should be able to see a character's face anyway, as for the content, it will be boring to find your 4 pieces of armor within the first two hours of the gameplay and get a full-gear. As the developer said the world will be procedurally generated, so it will require much more content than 9D2 had to make the game diverse, I think that 9D3 should have different sets or armor, and it should be rewarding when you find all the different armor pieces and get those sweet bonuses. Of course there would be much more drawing, but I dont think this is TOO much for our developer, since we can help him with the ideas of what the armor can be made of and how it will look like, not to mention the fact that we are already helping him with our quest and furniture ideas, allowing him to bring some of those ideas to life, saving him time.
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serghiy
New Member
I dont sleep, couse sleep is a cousin of death.
Posts: 34
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Post by serghiy on May 10, 2018 16:04:22 GMT
I think some unique monster companion be realy cool. And its must be hard to find them. Like goblin in the cage in big goblin dungeon/castle/keep and other. Maybe some sphinx in the pyramid in sand waste if they be in the game
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Post by Jay on May 18, 2018 4:49:46 GMT
My main request is just that you dont have the monsters respawn like they did in 9th dawn 2. When I was exploring dungeons I found it extremely frustrating that they seemed to respawn like every 10 seconds. So walking around a dungeon I just felt like I would kill everything so many times trying to explore the whole dungeon. I didn't want to do the entire dungeon multiple times. I never finished the game for this reason. It just was too annoying to me.
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chao
New Member
http://steamcommunity.com/profiles/76561198058074970/
Posts: 6
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Post by chao on May 19, 2018 10:54:52 GMT
My main request is just that you dont have the monsters respawn like they did in 9th dawn 2. When I was exploring dungeons I found it extremely frustrating that they seemed to respawn like every 10 seconds. So walking around a dungeon I just felt like I would kill everything so many times trying to explore the whole dungeon. I didn't want to do the entire dungeon multiple times. I never finished the game for this reason. It just was too annoying to me. Well, there is an option to reduce a respawn rate, so here you go...
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Post by Nathanicus on May 24, 2018 17:07:08 GMT
Fast travel
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Post by Eener on May 25, 2018 17:02:25 GMT
How about NPC party members? Ones that you can hire from a guild or something (a guild can also be a place for quests which would make sense) Hiring an NPC with silver should be expensive, A LOT, and not just that, it should get more expensive the greater their stats, and they don't respawn, if they die, you'll have to go to the guild and pay again. They should act simple, and attack only the enemies that attack them or the player. They should have their own classes, it'd be ridiculous if I hired an archer and then he/she can use magic And again, if you cared to add them, MAKE THEM EXPENSIVE
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Post by Artos on May 29, 2018 15:37:52 GMT
More loot. More quests. More non combat quests. Multiple choice conversations. More lore. Crafting system with crafting componets from boss monsters.
Take a look at the Eschalon Games or Balrum.
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Post by YaphetS on May 31, 2018 15:08:12 GMT
Game Mechanics: It'd nice to implement random generated dungeons, like events than appear every certain time, maybe towers or castles and a mini boss to defeat. Also it would be cool if there was a rare drop system where after defeating a boss or enemy (one who can respawn) there's a chance you can get a rare item (Oh, a rarity system would be good too like common, rare, epic, legendary,quest etc..)
Sound effects! I really enjoyed both 9th dawn 1 and 2 and in my opinion it needs more sound effects for skills, movements, attacks, and monsters.
Abilities: Add some passive skills, mostly for knight build like resistance when >X% HP, +X% Critical Damage. For archer maybe a X% to dodge an attack and a Dash skill that increases speed and damages enemies hit by it. For mage I think it's all OK but it's difficult to unlock the late game skills.
Love your work and have a great day.
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