Event: certain area like town has low chance to trigger some event like monster horde.. Make unique drop that you can only get from the event as a reward.
Sales update: selling some amount of materials will open up new item at the vendor (especially if there is city theme as thrade city) . Example - selling wolf leather*50 vandor will start selling wolf cape/selling bone*100 vendor start selling bone dust (crafting materials)
Map note: make it possible in someway to make note on map like using sign, marker or any other ways
I see your game is from the good ones as an oldschool RPG, I really enjoy it on my smartphone, but in the same time I see a lot of gaps and incomplete things such as after completing quest some dialogues don't change or some items aren't useful or minimal quantity of quests or the game don't have it's own interesting story(not one that whole world is in danger and you must help it to survive and save it in the end and that's all, you may take a story of interesting phantasy book as a base or make something yourself but similar, not massive I mean but at least what you can) and I recognize that you don't have ideas what to add as a content, I advise you to observe famous RPGs, may be it will help you to find good ideas for quests and game content itself and more motivation too what is not less important. Now my offerings:
1)I want to see the story of each town and city or even a village separately, and in other hand the complete story of whole world
2)NPCs must have not only one quest but at least 2 or 3, and let the quests of NPCs in one location intersect with each other to make a feeling of life and relationship in the place
3)It will be good to see friendship and enmity of particular cities of humans and between races, by the way let the races be of three types: main, ancient and superior. a)MAIN >>> LIGHT:humans(other cities, towns and village owners), elves(2 or 3 cities owners and one island owners with gnomes), gnomes(2 mountain cities owners and one island owners with elves); DARK: orks and ogres, goblins, trolls and kobolds, cursed humans(3 minotaurs and 2 werewolves, quests to cure them) b)ANCIENT:real werewolves,real minotaurs, marine inhabitants(servants of Water God) and dragons(the wisest of the creatures, the keepers of wisdom) c)SUPERIOR: 3 gods(water, earth and death),angels(dark(liches and vampires), servants of Death God and light, servants of Earth God) and demons
4)Add more characters a)Cooks, we will learn to cook food or prepare drink with variety of healing and increasing of hunger or thirst scale properties from them, but first it will be good to add over 20 or 30 recipes of food and drink, cooking places such as Furnaces, Bonfires and Kitchens and finally the scale of hunger and thirst, if their indicators are lower than 50% then our defense and attack will decrease by 12.5% for each of the scale, if they equal to 0 then 25% for each of the scale. Also may be added fishing ability, but after some time water creatures will attack, but fish food properties will not be high. He or she will be in Tavern or King's or Lord's Kitchen. b)Tavern owners or barkeepers, useful for renting the room for the rest, it'll increase health and mana scales' indicators to 100%, but will decrease hunger and thirst scales' indicators to 25% and if you don't sleep 3 days in a row, your speed will decrease by 50%, after 5 days will be added the health and mana decreasing by 75% status, and in the end of 10th day you will die. Everytime after time has passed our character will get a warning about it. Also during the night increase animals and monsters spawn frequency, loot chance and possibility of rare item looting. During the night time area of vision is narrows to the circle around you and this area is dark if torch is not equipped. Torch run out after 3 hours by game time. An hour in game is a minute in real life. He or she can be found only in Tavern. c)Bankers for investing the money or valuable items for profit, three choices 10% for 5 game days(2 real hours), 25% for 8 GD(3.2 RH), 50% for 12 GD(4.8 RH), 75% for 15 GD(6 RH). Can be found in Banks. d)Kings of the Cities, Lords of the Towns, Elders of the Villages, from these three type of characters, we will take many quests to increase our reputation in place, it will help to unlock the quests, traders, blacksmiths, enchanters, alchemists, sailors, commanders and teachers. Can be found in Palaces, Town Halls and Elder's House. e)Teachers can teach you fighting and tell you some useful strategies and tactics for money. Also can strengthen you by increasing certain attributes depending on Guild after reaching next level for money. Can be found in Guilds. f)Traders are persons who sells items to us. Divided into 4 groups: jewelry, provision, weapon and armour dealers. Can buy items only in which they are interested in. For example, weapon dealer buys only swords, axes, spears, maces, bows, staves, ammo and traps. Can be found in Bazaars, Markets and Little Shops. g)Blacksmith can inform you about forging materials, increase your defense and attack properties of weapons and armour or craft new items for money. Can be updated with Blacksmith's Hammer, Pile of Raw Ores and money to increase def/atk bonus and unlock new items to craft, but first you must order Modern Forge from King. Can be found in Forge. h)Enchanters can inform you about enhancing materials, increase your magic defense and attack properties of weapons and armour or craft new items for money. Can be updated with Magical Stone, Book of Magic and money to increase def/atk bonus and unlock new items to craft, but first you must order Modern Magician Table from King. Can be found in Wonderland. i)Sailors are persons who allow you to travel to other islands and sell souvenirs but with greater amount of money than traders and seafood(can be bought only from him). Can be found in Ports, but after three days he prepares to sail on island, sails five days to the other bank, stays there for three days and come back. If you travel on the ship, time for sailing will skip and provision for five days of sailing will auto used if it's not enough provision, hunger and thirst scales will be equal to 0% and -25% HP. j)Commanders are rulers of Guilds and Barracks. You can hire people for money and take Guild or Army quests from them to increase you Guild/Army reputation. You can progress till Watchdog of the King: Unit > Beginner > Experienced > Master > Deputy > Second Commander > Watchdog of the King After reaching Master rank you gain ability to summon 3 units, Deputy can summon 6 units, Second Commander can summon 7 units and 2 experienced, and finally Watchdog of the King can summon 8 units, 4 experienced and 1 Master. You can give directions to the Master and half army will go with him, while you can go in exactly other place with other part of your army. You can equip your Master with armour and weapons you have. k)Alchemist can inform you about alchemic materials, increase your potions' basic properties and may add additional property with 1-5% chance(depends on alchemist's level) or craft new potions for money. Can be updated with Alchemical Substances, Alchemical Equipment and money to increase properties bonus and additional property chance and unlock new items to craft, but first you must order Modern Alchemical Lab from King. Can be found in Laboratory. l)Healers are persons who heal your summoning units, all survived mercenaries and you ownself. Can be found in Hospital.
5)Add more locations: a)Arena in Cities A place of interesting events(such as battles with animals, arena bosses, battles gladiators, dungeons for time), PvE battles, PvP battles b)Zoos Profit places, you must hunt and catch animals, then buy a certain place for your animal and buy a feed for a game month(12 real hours) each month or they will be weak for two days and then die, for cleaning and inhabit that place again you must pay a double value of initial price, and also you must pay workers their month profit for their work in zoo, and the most important that players will get notification a game day(24 real minutes) before the month has passed, in the end of each game month you will have your profit from zoo, as more animals you have in zoo as more profit you will get, maximal amount of animals in one zoo is 20, may be updated by purchasing c)Stables You will keep your horse(for forests and fields), camel(for deserts), deer(for icelands) or giraffe(for jungles) there. Also you can buy new riding animal from there. d)Barracks The place where city or town army is located. e)Guilds Two type of guilds warrior and trading guilds: WARRIOR >>> Thieves(use swords, axes(special ability:Sneaky Swing, shot from behind or while hidden) and daggers), Mercenary(use bows(special ability:Snaiper Shot, status which will make next arrow shot lethal if charachter isn't noticed, usable once per 6 game hours) and daggers), Killers(use swords(Fastened Sharpness, increase attack speed by 100%, 3 shots during this status will kill everyone, this status is gained for 3 game hours(3 real minutes) useful once per 3 game days(72 real minutes))and magic), Knights(use all weapons except bows(special ability:Spearman, killing from one shot by throwing spear(only knights can throw it) if charachter isn't noticed or from behind the enemy, don't work on bosses)), Mages(use staves and magic, dagger(special ability:Kiss of the Death killing from one shot by dagger from behind if hidden, don't work on bosses)
ALL SPECIAL ABILITIES MAY BE GAINED AFTER ACHIEVING THE WATCHDOG OF THE KING RANK!!!
TRADING >>> Sailors(they will make you a discount, you may travel for free, each 5 days will be ill with seasickness which can be cured with 5 lemons after signing in), Courtesans in Cities(Prostitutes in Towns)(all kind of information for less amount of money, their service(spend a night with you in your special guild room, similar with renting room in tavern) is for free, three of them may escort you and give you a Hidden status for less amount of money, city reputation decrease by 20% after each 15 days after signing in) , Traders (they will make you a discount, and your initial amount of reputation will be 50% in all towns, cities and villages, also high chance to be robbed after signing in), Thieves(all kind of items which can be found in a place for less price, all kind of information for free, guards will be wary after seeing you and will do their best to make false reports about you, and to put you in prison, after escaping you will be in search after signing in)
You also can progress here: TRADERS Shopkeeper > Market Owner > Bazaar Owner > Famous Trader > Oligarch SAILORS Cabin Boy > Sailor > Foreman > Captain > Admiral COURTESANS AND PROSTITUTES Whore > Prostitute > Courtesan > Night Queen > Angel on Bed if female charachter
Sucker > Companion > Lover > Dark Lovelace > Father of Courtesans if male characters THIEVES: Pickpocket > Thief > Burglar > Fas'Han' > God of Stealth After reaching, penultimate ranks, all negative status effects disappear. After reaching last ranks you have additional 25% in bank and speed increased by 15%. After reaching watchdog rank you can select second trading guild.
f)Bazaars, markets and little shop The places where you can trade, Bazaar in the Cities, Market in the Towns, Little Shops in Villages. Little shops can be found in Ports too. g)Palace The King's Ownership, the largest structures in whole lands
6)Add animals for fun: a)Wolves, Coyotes, Foxes b)Lions c)Horses, Camels, Deers, Giraffes d)Lizards, Snakes, Alligators e)Scorpions, Spiders f)Hippos, Elephants g)Dinosaurs h)Monkeys i)Boars j)Brown, Black and White Bear, Grizzle and Pandas k)Eagles, Owls, Hawk, Crow
7)Make NPCs more "clever" for example all of them sleep during night time but thieves(rob something from other NPCs) and killers(rarely go to kill somebody) sometimes and some town guards and police(day(sleep during night) and night(sleep during day) shift, during the night time they will take everybody who goes in not own house in prison, and then escape from prison quest) don't sleep, and during the day they eat, train, talk to each other, walk and run through the city, make the game a bit lively.
8)Give players the choice of side like darkness or light, which of races they will choose and which guild.
9)Finally. It's better to have at least one game with high quality, than many games with medium and low qualities. Wish you the best!!! You are really amazing guy.
Is it possible to add Stronghold or Castle with soldiers and Maids who will give us quests and have our own Chest to keep our items. That Bank is a cool concept but i wish we had our own Stronghold in 9th Dawn 3. I hope that this is added in the near possible future. Thank you